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FCWL - Isometric RPG
An unreleased, highly stylised isometric PC RPG featuring a distinct "oil-spill" and brush-stroke aesthetic.
My Role: 3D Lead & Pipeline Architect As the sole 3D team on the project, I designed and executed the entire character and environment production pipelines. By blending traditional 3D modelling and animation workflows with advanced automated tools, I single-handedly scaled, optimised, and deployed all game-ready assets directly into Unity.
Boş Sayfa: HTML Yerleştirme
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